<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rules Engine 2.0 on DefectDojo Documentation</title><link>https://docs.defectdojo.com/automation/rules_engine_2/</link><description>Recent content in Rules Engine 2.0 on DefectDojo Documentation</description><generator>Hugo</generator><language>en-US</language><copyright>Copyright (c) 2020-2025 DefectDojo, Inc.</copyright><lastBuildDate>Mon, 01 Jan 0001 00:00:00 +0000</lastBuildDate><atom:link href="https://docs.defectdojo.com/automation/rules_engine_2/index.xml" rel="self" type="application/rss+xml"/><item><title>About Rules Engine 2.0</title><link>https://docs.defectdojo.com/automation/rules_engine_2/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/about/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Rules Engine 2.0 is a visual automation builder. Instead of a filter plus a flat list of actions, a rule is a &lt;strong&gt;graph&lt;/strong&gt;: a trigger node that decides when the rule wakes up, and any number of logic, Finding and egress nodes wired together to say what happens next.&lt;/p&gt;</description></item><item><title>Building Rules</title><link>https://docs.defectdojo.com/automation/rules_engine_2/building_rules/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/building_rules/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;A rule is built on a canvas. You drag nodes out of a palette, wire them together, and configure each one in a side panel. This page covers the parts of that process that are the same whichever nodes you use. The nodes themselves are in the &lt;a href="../node_reference/"&gt;Node Reference&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Node Reference</title><link>https://docs.defectdojo.com/automation/rules_engine_2/node_reference/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/node_reference/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Rules Engine 2.0 ships 25 nodes in four categories. This page documents all of them.&lt;/p&gt;</description></item><item><title>Runs</title><link>https://docs.defectdojo.com/automation/rules_engine_2/runs/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/runs/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;A &lt;strong&gt;run&lt;/strong&gt; is one execution of one rule. Every run is recorded, whether it succeeded or failed, and every node inside it leaves a trace. &lt;strong&gt;Rules Engine 2.0 &amp;gt; Runs&lt;/strong&gt; lists them.&lt;/p&gt;</description></item><item><title>Deliveries</title><link>https://docs.defectdojo.com/automation/rules_engine_2/deliveries/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/deliveries/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Every outbound side effect a rule produces is one row in the delivery ledger. &lt;strong&gt;Rules Engine 2.0 &amp;gt; Deliveries&lt;/strong&gt; lists them.&lt;/p&gt;</description></item><item><title>Converting from Rules Engine</title><link>https://docs.defectdojo.com/automation/rules_engine_2/converting_from_rules_engine/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/converting_from_rules_engine/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Both engines run side by side. Turning on Rules Engine 2.0 changes nothing about your existing &lt;a href="https://docs.defectdojo.com/automation/rules_engine/about/"&gt;Rules Engine&lt;/a&gt; rules, and there is no deadline by which you must move them.&lt;/p&gt;</description></item><item><title>Configuration</title><link>https://docs.defectdojo.com/automation/rules_engine_2/configuration/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.defectdojo.com/automation/rules_engine_2/configuration/</guid><description>&lt;p&gt;&lt;span style="background-color:rgba(242, 86, 29, 0.3)"&gt;Note: Rules Engine 2.0 is a DefectDojo Pro-only feature.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Rules Engine 2.0 works out of the box. The settings on this page are for deployments that need to tune throughput, retention, or outbound network policy. All of them are applied the same way as any other DefectDojo setting (see &lt;a href="https://docs.defectdojo.com/get_started/open_source/configuration/"&gt;Configuration&lt;/a&gt;).&lt;/p&gt;</description></item></channel></rss>